On the bright side, developing the sequel with a clean slate has also been a great opportunity to use what I’ve learned from working on the first game, as well as working with Unity in general. Therefore the more tangible, graphics-related things are still on the way, along with more screenshots and videos. This is something that’s been taking me a while, and a lot of what I’ve been working on so far has been the coding related to the core functionality of the game. With the leap to 3D, the entire game needed to be rebuilt from scratch. Later, I also posted some early footage of the sequel’s new style. (Note: This is more of an introductory post, hence “Update #0”)Įarlier this year, I announced that I’d begun developing a sequel to Floppy Heroes.
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